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Jan 17, 2016 Best Setting for PPSSPP Android: Highest FPS, Tested with God of War – Hi! I wrote an article earlier “How To Download & Play PS3, PSP Games On Android: Tutorial“. It was based on PPSPP Emulator.But recently, I have got complains about slow gaming, graphics glitches and low FPS on PPSPP Emulator. Mar 14, 2019 Workaround for mipmap issue, fixing fonts in Tactics Ogre Japanese Assorted minor compatibility fixes, code cleanup and performance improvements September 17, 2016: PPSSPP 1.3 is here! Half a year's worth of fixes in one go, enjoy! Here's a selection of the most important fixes: Fix JIT problems on Galaxy S7 and iOS 9+ devices. For Tactics Ogre: Let Us Cling Together on the PSP, a GameFAQs message board topic titled 'Differences from the SNES/PSX versions?'
Tactics ogre : Let us cling together |
Jun 16, 2014 Tactics Ogre: Let Us Cling Together for Sony PSP using the Android PPSSPP 0.9.8 Emulator on the Nexus 7 (2013 / 2nd Gen) http://www.freeemulator.com/ppsspp-e. For Tactics Ogre: Let Us Cling Together on the PSP, a GameFAQs message board topic titled 'Tactics Ogre Steal Guide'.
Ppsspp V 1.3 Support For Tactics Ogre Luct Endings
Post: #1 |
Tactics ogre : Let us cling together Version : ppsspp-v0.7-235-g959bcae OS : Windows 7 x64 Compatibility : Black screen Notes: This is one of the best tactical rpgs on the psp... |
04-04-2013, 09:32 PM (This post was last modified: 04-04-2013 09:33 PM by rpglord.) |
RE: Tactics ogre : Let us cling together |
04-08-2013, 06:27 AM |
RE: Tactics ogre : Let us cling together This game has a lot of problems, and they seem mostly related to the GPU. I don't exactly understand what's going on though. First, it has and LwMutex at 0x8B14C14, but the GPU does a block transfer ovewriting that. Clearly wrong. If I disable block transfers, it gets farther but then crashes in vertex, and if I add a check on that, it crashes in texture reading. If I check that, it crashes in OpenGL. That said, it does show the Square Enix logo and some other things.... So clearly it's either running the wrong commands, or misunderstanding them. Hmm. -[Unknown] |
Post: #4 |
RE: Tactics ogre : Let us cling together It is working on jpcsp, so maybe comparing the code or something can help ? It was not working at one point in jpcsp, and it was fixed in r2340/2341: r2340 Improved the implementation of callbacks and interrupts: - callbacks to be executed in a specific thread are only executed when this thread is scheduled according to its priority (previously, the thread was scheduled immediately) r2341 Fixed issue introduced in r2340 with new callback mechanism Also, it always crashed when first battle started until r2361: r2361 New findings in sceKernelExtendThreadStack: no new thread is created. The entry is called using an extended stack and returning back to the caller after the entry execution. Maybe this information can be helpful in figuring out how to make it work on ppsspp ? |
Post: #5 |
RE: Tactics ogre : Let us cling together Hmm, 2340 has been (I hope properly) done right in PPSSPP for a while. But I wouldn't be surprised if sceKernelExtendThreadStack was not working (have not even looked at it yet.) -[Unknown] |
04-09-2013, 07:47 AM (This post was last modified: 04-09-2013 07:49 AM by rpglord.) |
RE: Tactics ogre : Let us cling together I don't think it's sceKernelExtendThreadStack at this point, because game was starting in jpcsp r2341 and you could even start a new game, it was freezing when entering a battle. But who knows, I mentioned it just in case |
04-09-2013, 08:07 AM (This post was last modified: 04-09-2013 08:07 AM by [Unknown].) |
RE: Tactics ogre : Let us cling together Okay, managed to get it somewhere. It may still have bugs, especially e.g. sceKernelExtendThreadStack() might not be okay. But you can see things now (after my pull lands.) I was able to get to the point where I could select where to move my character. -[Unknown] |
04-09-2013, 10:48 AM (This post was last modified: 04-09-2013 10:49 AM by rpglord.) |
RE: Tactics ogre : Let us cling together Great work Unknown On my pc ( nvidia 660 gtx ) I can't see anything when game starts except characters and text - backgrounds are black. Also, it crashes when entering battle, you can only play first battle which is actually more a part of the opening cutscene, after that, when trying to load a new battle, it will either blackscreen or write 'game over' ! |
Post: #9 |
RE: Tactics ogre : Let us cling together This game seems playable now as of v0.7.5-156. Great work JimLee168 ! Only issue is that when on world map, buffered rendering needs to be disabled, but it needs to be enabled everywhere alse, so constant switcing it on/off is required. I was not able to find any other bugs, game seems fine and playable. I don't have a lot of time to test right now, if somebody alse could test more that would be great. |
Post: #10 |
RE: Tactics ogre : Let us cling together ill move it for further testing |
Ppsspp V 1.3 Support For Tactics Ogre Luct Gamefaqs
Post: #11 |
RE: Tactics ogre : Let us cling together (04-19-2013 11:11 PM)sfageas Wrote: ill move it for further testing sir,dbz tenkiachi tag team work for you? |
Post: #12 |
RE: Tactics ogre : Let us cling together no must be something weird,it could be anything |
![Ppsspp V 1.3 Support For Tactics Ogre Luct Ppsspp V 1.3 Support For Tactics Ogre Luct](/uploads/1/2/6/3/126351795/413518382.jpg)
04-19-2013, 11:38 PM (This post was last modified: 04-19-2013 11:40 PM by brujo55.) |
RE: Tactics ogre : Let us cling together (04-19-2013 11:24 PM)sfageas Wrote: no must be something weird,it could be anything thanks man + rep for you. |
Post: #14 |
RE: Tactics ogre : Let us cling together haha thanks! +rep 4u2 |
Post: #15 |
RE: Tactics ogre : Let us cling together jajaja thx bro. |
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